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Student Designed PowerPoint
Games based on
Ancient Egypt Art History Unit
Lesson
Working in small groups, 7th grade students will design and construct
PowerPoint games. The games will be designed so that players will
progress or advance if they are able to answer questions based on
the art history of Ancient Egypt. This lesson is intended to employ
the higher level thinking skills of analysis, application, synthesis,
and evaluation.
Statement of Goal
The aim of this instruction is for 7th grade students to
meet the following district Fine Arts Standards:
1. Creative expression through production: Students create perform,
exhibit, or participate in the arts.
-Students will utilize a variety of materials, technical skills,
elements and principles to produce artistic works.
-Students prepare or revise work for presentation
-Students collaborate with others in the creative process
.
2. Historical and Cultural Content: Students demonstrate an
understanding of the arts in relation to history, culture, and contemporary
society.
-Students identify and describe specific artworks as belonging to
particular cultures, times, and places.
-Students describe how history, culture, and the Arts influence
each other.
3. Applications to life: Students connect and relate the Arts
to other disciplines and to society.
- Students develop an awareness of the vocational, cultural, and
recreational opportunities in the Arts.
Objectives
Upon completion of this lesson:
1. With minimal teacher assistance, small groups of students will
build a fully functioning PowerPoint game with correct links by
the specified due date.
2. Student groups will employ a minimum of 20 questions based on
the history of Ancient Egyptian Art, as well as the correct answers
to those questions, to as a part of this PowerPoint game.
3. Students will design these games around a central theme, and
all graphics and game paraphernalia will reflect that theme.
4. Students will demonstrate an understanding of the basic design
concepts of limiting fonts to one or two and using simple and clear
graphics and color as a part of their games.
Prerequisites
Students must have a basic understanding of how to navigate on a
Mac computer and must have completed the unit of study on Ancient
Egyptian Art.
Materials and Equipment
- One computer with Microsoft Office installed for every three to
four students.
- Poster board and markers.
- Images of artwork from ancient Egypt on disk or downloaded on
each computer.
- Teacher prepared evaluation rubrics.
- Teacher prepared student critique forms.
Procedure
Day 1: Break students into groups of three
or four. Have groups compose questions and answers based upon the
recently completed Egyptian Art Unit.
Day 2: Introduce students to several good
examples of homemade PowerPoint games from the WWW.
Days 2 and 3: Step students through a
very basic PowerPoint tutorial. Use handouts listing menus and commands.
Give brief instruction regarding good use of color, graphics, and
fonts for effective design.
Days 4 and 5: Groups brainstorm a basic
concept (or story) for their presentation. They plan the various
slides that will have to be created, as well as any supplementary
materials such as game pieces, game boards, phony money, etc. They
will write the rough draft of the story, game objectives, game instructions,
and game credits for the creators.
Days 6 through 10: Pass out evaluation
rubrics and review evaluation criteria. Groups construct, test,
and revise the games using PowerPoint software on the classroom
computers. They also make any necessary supplementary materials.
Teacher acts as technology expert.
Day 11: Groups try out the games of other
groups. After playing each game, groups fill in a worksheet listing
the things that they liked best about the games they played, the
things that didn’t work, the things they have questions about,
and the things that should be changed or improved and turn critiques
in to the teacher.
Day 12: Pass student critiques back to
the groups that designed the games. Students have one more day to
revise games and to place copies of game in network files so that
they can be shared with parents and friends. Students write reflective
statements regarding the games that they designed.
Evaluation
Rubrics will be used to evaluate the groups in the following areas:
-Accurate questions and answers that reflect an understanding of
areas covered in Egypt unit.
-Planning of game, including concept, objectives, instructions,
creativity and credits.
-Aesthetics and Graphics
-Hyperlinks and navigation in game.
-Reflective statements
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